The shapes of the block types are different to help represent this to the user as a behaviour-shaping constraint. For example, a space that requires a Boolean value will not accept a block that represents a numeric value. To avoid syntax errors during compilation, not all blocks will snap together. These blocks will snap in place together and nest within each other, permitting the creation of advanced logic from basic components. Rather, available actions are dragged and dropped from a palette of "code blocks". The concept of Design Mode as a form of end-user development originated with MIT's Scratch computer language learning environment, and was used with permission for Stencyl.Īs it is a visual programming language, Design Mode users are not required to learn or type out a particular programming language, nor must they concern themselves with syntax.
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Using Code Mode for a behaviour permits the user to program logic in traditional textual form and optionally open the code in an external editor.Īlternatively, Design Mode is a GUI that allows users to create modular game logic for actors and scenes using a visual programming language. When creating a new behaviour, the option is presented to create it either in Code Mode or Design Mode.
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A library of common behaviours is included with Stencyl to reduce the need to recreate common game behaviours, and several game "kits" provide functional starting points for common 2D game genres. The Scene Designer is used to create and edit levels and game states (Scenes) by using actors, tilesets, and behaviours.Īdditional tools permit the user to import images for use as foregrounds and backgrounds in scenes, import and edit fonts, import sounds and music files ( MP3 and OGG are supported, depending on the export target), and alter game settings such as player controls and game resolution.The Actor Editor is used to create and edit game entities (Actors) and their settings, including behaviours, physics, and animations.The Tileset Editor is used to import and edit tilesets, including their collision shapes, appearance, and animations.The Behavior Editor is used to create and edit code and game logic in modular pieces known as behaviours and events.The application includes several modules used to accomplish the necessary tasks to create games with the software.
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Starting in version 3.0, projects in Stencyl use the Haxe programming language and OpenFL game framework to allow a flexible, write once, run anywhere style of game creation.
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Physics and collisions are managed by Box2D, which can be selectively or completely disabled to decrease any potential performance impact for games that don't require full physics simulation.
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Games created in Stencyl can be exported to the web via Adobe Flash Player, and to personal computers as executable games, as well as onto various mobile devices as iOS and Android applications.